Week 4 - Continuation of Torso build
The Model with less Subdivisions This week i continued with my model build, adding more subdivisions and edge loops to stylise my body into the character im creating. I constantly keep trying to keep all my work in quads, especially at this early stage of development. I added edge loops and subdivided my model to give more form to my model, that included puffing up the chest, opening up the legs and giving the illusion of the hips and muscles in extremities (calves and shoulder muscles) Once i was happy with how the body was beginning to look i cut the body in half, and used the tool duplicate special to mirror the other side of the body, by doing this the body became symmetrical and also everything i did on one side of the body was then repeated on the other side of the body making my life a lot easier when building the body. Once i had Duplicate Specialised my model i continued to subdividing until i was happy with how it looked Once the body was modelle...