Week 4 - Continuation of Torso build


The Model with less Subdivisions

This week i continued with my model build, adding more subdivisions and edge loops to stylise my body into the character im creating. I constantly keep trying to keep all my work in quads, especially at this early stage of development.


I added edge loops and subdivided my model to give more form to my model, that included puffing up the chest, opening up the legs and giving the illusion of the hips and muscles in extremities (calves and shoulder muscles)

Once i was happy with how the body was beginning to look i cut the body in half, and used the tool duplicate special to mirror the other side of the body, by doing this the body became symmetrical and also everything i did on one side of the body was then repeated on the other side of the body making my life a lot easier when building the body. 
Once i had Duplicate Specialised my model i continued to subdividing until i was happy with how it looked


Once the body was modelled and curved to a standard i was happy with. I Duplicated the body and cut up the body into the clothing parts such as jumper, jeans, boots etc. and began subdividing the model to add creases and detailing to the clothing. I began with the jeans, and took photo reference of skinny jeans to draw inspiration from. the create the creases i originally massively sub divided my model and attempted to use the sculpting tools. this however, made the file size of the model massive and after a few sculpts the Mac began to lag and eventually crash, this was AS well, removing the rest of the body, so this combined with the rest of the body would have been a terrible idea. In addition to this, the actual sculpting, did not look convincing.




Therefore i restarted the detailing process of the legs, and this time created edge loops on the legs and just sculpted via that method, not only did it not make the file size much bigger it also just generally looked better, and made like the previous method seem like such a waste of my time. Below are photos of the constructions of the jeans. In addition to the sculpting, i also created a button and tried to emulate the zipper of the jeans.







While it looks like the progress has slowed as the model doesn't look vastly different to how it began, the detailing process has begun and it took just as much time to build the entire model itself. Not only has my modelling skills increased through increased time in Maya, but also watching tutorials, some of which i shared with fellow students. While i made some mistakes this week, i feel it did not hinder my model, as i was able to work out how to overcome these problems, with better and in fact easier methods of building. Hopefully my development will continue at this pace for weeks to come.




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