Week 6 & 7 - Modelling the Hands

During these two weeks my progress has slowed dramatically due to tight deadlines in other modules, forcing me to prioritise. However, this did not stop me from developing one of the most important parts of the character, the hands. Having now built some hands i can use them for future model builds, saving time that can otherwise be spent fine tuning other areas of that model. the hands i built from a basic cube, extruding the fingers out and the sub-dividing them and adding detail to them, the thumb was built off an extruded cube, and then the thumb itself was extruded out, i took photos of my own hands as reference, but also found photos of ladies hands so as the hands were more in liner with the actual character.
This was the basic shape of the hand model i made,i made a cuboid, and subdivided it 4 times, then extruded the fingers out. once that was done, i extruded the faces of the bottom quarter of the hand out, and then extruded the thumb out

Once the basics of the hands were done, i spent the next few days subdividing and adding detailing to the hand, including creases and joints. i was very lucky not to encounter any major problems with the hands, although to model them took time, and with other module deadlines looming my model had to take a back seat and they took some time to finish.


Once i had completed the hands i began to sow everything on the body together, and everything but the head had now been completed, once everything was combined it was now time to start on possibly the hardest part of the model itself the head.

Hand Tutorial:


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