Week 13 - Bump Maps, changes to the Texturing and test Rendering

Last week i created the textures for my model and assigned them to my character. One thing i wasnt really happy with last week was the design of the eyes, This week i tweaked and redesigned the eyes to look more imposing and better looking. I am far more happier with this set of eyes, than the previous ones, even just for the quality of them ,but i feel that they do add a new something to the character, and make her look more alive. I feel that they will look even better under the right lighing


I also tweaked the boots, and gave them a slight colour change, so they do in fact look like a separate entity to the Jeans.
Once i had finished with the textures i began looking at adding bump maps to my model. to do this i took my PSD of my textures, and then downloaded a plug-in developed my Nvidia (the producers of mental ray) that auto creates Bump maps for me. Once i had created a bump map with this plug-in, i bumped up the contrast and de-saturated a version. i found that the B-W bump map didn't work as well as the original bump map, so i reverted back to the original after some tests.
To add my bump maps, i added a bump map file to the original texture file in the hypershader, and then added my Bump map to the BM file, and then adjusted the textures to look appropriate for the desired material, Below are some examples of the Bump map.

The Unwrap tool shows up in green when cutting the UV's i tried to emulate real life as much possible, by following really life seams on clothing, like under the arms and around the sleeves etc

You select the seams you want to cut you select with the edge tool, and then select the add borders tool and it will cut the seams in the UV editor.


My Black and white bump map. i found that this map didnt work quite as well as the Blue bump map i produced following the tutorial linked below so i reverted back to the Blue Bump map as seem below.







Once the bump maps were in place i did some test renders, I exported my model as an obj. and then re-imported my model back into Maya. this seemed to fix the month old problem i have had of being unable to work on my model at home. However, my Maya on my PC, did not have the Arnold Render , so i tested my renders on the regular Maya hardware, which does not render my model in smooth mesh. But this wasn't really a problem yet, as i just wanted to see how the bump maps had come out along with the other textures.


Here are my initial renders with the basic Maya Renderer, while i have no included any lighting yet so that is why the images are currently so dark, i just wanted to test to see how the model looked when rendered. 


Im really happy with how the model has progressed, the bump maps really add a sense of professionalism to the model. Next week i plan to add the lighting and complete my Project.

Bump Map Tutorial: 

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