Week 12 - Texturing my Model
This Week i began to tackle the UV mapping, i followed a very hand tutorial (linked below) which diverged from the Lynda tutorial quite significantly. i chose to follow this tutorial as opposed to the Lynda tutorial for 2 reasons. 1. the Lynda tutorial was done some 4-5 years ago at this point, and Maya is massively updated since then, so it is a better idea to follow a more contemporary tutorial, and 2. This method allows me to minimise the amount and size of files i use on my model, meaning that my model will be better optimised and render faster. In addition to these, this tutorial pointed me at a set of official tools that are not advertised in the actual program itself. my method is as follows: To Begin with, i watched the tutorial, which pointed me in the direction of a Maya Plug-in from Auto-desk itself (publishers of Maya). This plug in, labelled BONUS TOOLS, has an auto unwrap UV tool. While it claims it is an Automatic tool, you still have to manually cut the UV's y...