Week 11 -Finishing the Build

This week was the final stages of my build were underway, i began by creating the looks hairs at the front of the hair and by the ears. to do this i created a cylinder, made one end a point by scaling the edges down to the point, the extrudes and rotated to match the t-pose. i then combined them with the larger overall model. to make the larger hair strands i employed the same technique but flattened the mesh so they were no longer tubes.

I had left a hole at the rear of the hair so that i could make a ponytail this week, This build was very straightforward process, i extruded the hair out from the hole, and expanded to create the large volume of the hair, and then as i rotated and extruded down i then made the mesh smaller until it became a point. i then tweaked the topology to make it look less symmetrical, as a pony tail wouldn't be like that in real life.



Once i was happy with the tweaks i had made to the ponytail, i duplicated the hair strands i built earlier and edited them for the ponytail, and then merged them to the hair,



The final build!!!!


This week i finished my character model, as i was in these final stages of production i got a real sense of excitement and pride, as this model, which i had spent so long on, was finally about to be complete, and it made me really excited to see how my character finally looks in all her 3D glory, who i have grown very fond of over the past few weeks.
Next week i will begin working on unwrapping the UV's of my model, and them begin with the textures.
But for right now i will Clean up my model ,by deleting the construction history, so as to keep the file size small, and to make my model build looks more professional!

Ponytail tutorial:

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