Week 10 - Building the Hair

To build there hair, i found no tutorials that i found useful for the construction of my hair, so i had to create it from what i had learned in maya through this course. It was somewhat poetic that the last part of my build required me to build something without help and solely with the tools and techniques i have learnt over the past months. To Begin with i created the hair in 3 parts,  the sides and the top. I built the basics of the top of the hair last week. So to begin this week i began with the sides of the hair.

To Begin with. i created a polygon sphere, and cut it in half, i then cut out where the centre of the hair would be, i then extruded the faces of the hair out to give it depth, however when i put the hair on top of the head this looked weird, so i cut out the faces on the bottom of the hair, and moulded the hair around the scalp of the character.

Once i was happy with the 3 pieces of the hair mesh i merged the mesh and merged the verts to the centre, i then continued to sculpt the hair according to my T-Pose around the top of the head. However once i had gotten to a point where i was happy with the geometry of the hair, i felt that the hair line was too high on the head, and the hair looked more like a wig and actual hair, to i rotated the hair and bright it further down, which gave less of a receding hairline look.

Here is  my hear with the complete geometry, i added a polygon plane along the front of the hair to give the idea of a hair curl.


To make the hair symmetrical i did the same as the body and face, i cut the hair in half and used the duplicate special tool to create the hair on the other side.

The Hair complete with soft mesh on.

One thing i learnt while creating the hair, is that there is a "increment and save" function, which labels your save as "Example 1 v3.005". It was somewhat embarrassing that it took me this long to discover this tool ,as i have been manually renaming my model saves by hand, whereas i could have been using this function and it would have saved my files in the same way i was already, just saving me time i could be spending on my model. However, i like that i have now found this tool, albeit late, as i am now able to utilise this feature in the future.


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